Perspective Shifts in Mixed Reality: Persuasion through Collaborative Gaming
نویسندگان
چکیده
Mixed reality environments allow collaborative interaction with shared virtual objects to extend beyond participants wearing head mounted displays. Teams of collaborators can now share perspectives within a virtual space, and share their experiences with others through the use of green screens and realtime camera mixing. Our work proposes to explore commodity-based mixed reality as a personalizable persuasive technology. Specifically, our case studies are designed to study heightened connectedness to environmental and societal changes in Western Canada. By allowing participants to share their personal experience of history and the environment interactively through a series of small shifts in perspective, we hope to better empower individuals to act on global issues.
منابع مشابه
Children’s Perceptions of Mixed Reality Play
This article reports on child-focused reflections from research findings of a year-long investigation working with primary school aged children and young people in England exploring mixed reality play. 58 children and young people were engaged in the project and actively participated in 29 focus group interviews over time. Thematic qualitative analysis revealed five broad features of mixed real...
متن کاملCollaborative and Constructive Learning of Elementary School Children in Experiental Learning Spaces along ghe Virtuality Continuum
Learning is an active, constructive and collaborative process, where people construct knowledge from their experiences in the world. Especially children need to learn through their senses and through physical activity. However, there are few experiental learning environments for school children available, which involve the senses and physical activity. Reasons put forward for this situation are...
متن کاملProcessing Play; Perceptions of Persuasion
This is a theoretical position paper exploring a projecting of the paradigm of dual process modeling of perception onto the perception of “play”. In this process, a model is proposed that sheds new light on the understanding of how “play” is understood, perceived and processed by the player. The paper concludes with a discussion on what implications the model can have on play analysis, game des...
متن کاملHow Does Kinetic Interaction Change Gaming Experience in A Mixed Reality Environment?
Background Video games are usually played only in a virtual world. However, developments in mixed reality and shape-changing user interface have started to bridge the gap between the virtual game and the physical world via kinetic interaction. We incorporated kinetic interaction based on mixed reality (MR) into the game content and we investigated how kinetic interaction based on MR changes use...
متن کامل“Twhirleds”: Spun and whirled affordances controlling multimodal mobile-ambient environments with reality distortion and synchronized lighting to preserve intuitive alignment
The popularity of the contemporary smartphone makes it an attractive platform for new applications. We are exploring the potential of such personal devices to control networked displays. In particular, we have developed a system that can sense mobile phone orientation to support two kinds of juggling-like play styles: padiddle and poi. Padiddling is spinning a flattish object (such as a tablet ...
متن کامل